Abandoned / Post-Apocalyptic Hospital Environment
Abandoned Hospital Environment with 105 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.
Concept Art made by ‘Sebastien Fauvergue’, Creative Direction by Leartes Team, Environment made by talented Artist 'Shakhzaman Kasteyev'
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
Technical details
Features:
- 105 Unique Meshes
- Attention to Detail / AAA Quality
- All Building Assets are Modular
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 105 Unique Meshes
Average Poly Count: around 1K up to 11K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Bed, Chair, Bottles, Sink, Stand, Toilet, Vending Machine, Wheelchair etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Ceilings, Roofs, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Materials and Material Instances: 56
Number of Textures: 144
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
Renders and animation were created in HDRP.