Auto Hand - VR Interaction

Updated
2024-03-22
Free
Tools
Version
3.2.5
File size
26.5 MB
Views
305
Registration required
Description

Make high quality VR games easily with a polished automatic hand posing system and customizable interaction tools.

 

Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints

 

Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!

 

Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.

 

VR physics interaction includes options such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.

 

Supports Unity 2019.4 -> 2023+

 

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Very User Friendly

 

Extremely Customizable

 

Unity Events

 

Setup Wizard

 

Documentation, Tooltips, and Commented Code

 

No Hidden Code

 

Low-Performance Impact


 

🔵 Can be applied to any rigged hand model with any number of fingers

 

🔵 Will connect to any VR controller/input framework with ease

 

🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages

 

🔵 Includes customizable code base with robust use of events and polymorphism


 

Full-body Support through Rootmotion FinalIK

 

Quest Hand Tracking Demo Included

 

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Features:

- Major Quality and Performance Update!

- Includes Rootmotion FinalIK Demo

- Editor Pose Tool for easy custom pose designing

 

Hand

- Automatic Grab Pose Solver

- Automatic Grab Pose Transitions

- Custom Pose Builder Tool

- Held Pose Animations

- Grab Projection (transiton to grab with input axis)

- Projection Highlight (projects a visual of the next grab)

- Mutliple Grab Options: Smooth Animation, Grabbable-to-Hand, and Instant

- Advanced Saved Grab Poses (allows for pose along axis/radius)

- Pose Area Driver (hand will take a pose when within an area)

- High-Quality Physics Interaction

- Distance Grabbing System

- Accurate Throwing

- Catching

- Smashing Events

- Finger Sway Options

- Haptic Support

 

Grabbables

- Held Pose Animations

- Custom Stable Held Joints

- Gentle Grab Option

- Weightless Grabbable Options

- Weight/Mass On Grabbables

- Multi-Handed Grabbing

- One-Handed Item Swapping

- Instant Grabbing or Timed Grabbing

- Highlighting Material Option and Events

- Grab/Release/Squeeze/Unsqueeze Events

- Pull-Apart Events

- Velocity Based Sound Examples

- Haptic Support


 

Rigidbody Movement System

- Rigidbody Movement System

- Head Collision

- Climbing (with body throwing)

- Body Pushing

- Platforms

- Flying

- Stepping/Slopes

- Height/Crouching

- Teleporter

- Automatic Height Smoothing

 

Additional Features

- Customizable gun example with slide and clip logic

- Dispensor Point Driver

- Magnetic Force Examples

- Cabinet / Drawer Example

- Grenade Example

- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

- UI Interaction System

- Hand Collision Touch Event Driver

- Hand Trigger Area Event Driver

- Stabbing Examples

- Stickies Examples

- Place Point Driver

- Throw Collision Event Driver

- Smashing and Smashee Event Drivers

 

- Low-Performance Impact (Video demo runs on quest 2 with full FPS and no lag spikes)

- Setup Wizard

- Robust UnityEvent/Event Support

- Well Documented Code and Tooltips

 

Includes examples for popular input systems

- Unity XR Input

- Unity OpenXR Action Input

- SteamVR (With Index Finger Bending Example)

- Oculus Integration (With Finger Tracking Example)

 

Technical details

Physics Movement System

Rigidbody Movement System

Climbing

Body Pushing

Platforms

Flying

Stepping/Slopes

Height/Crouching

Teleporter

 

Hand

Automatic Grab Pose Solver

Smooth Animation Options for Automatic Grab Poses

Distance Grabbing System

Advanced Saved Grab Pose Options

Pose Area Driver

Accurate Throwing

Catching

Smashing Events

Finger Sway Options

 

Grabbables

Weightless Grabbable Options

Weight/Mass On Grabbables

Multi-Handed Grabbing

One-Handed Item Swapping

Instant Grabbing or Timed Grabbing

Highlighting Material Option and Events

Grab/Release/Squeeze/Unsqueeze Events

Pull-Apart Events

Velocity Based Sound Examples

 

Additional Features

Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle

UI Interaction System

Hand Collision Touch Event Driver

Hand Trigger Area Event Driver

Stabbing Examples

Stickies Examples

Place Point Driver

Throw Collision Event Driver

Smashing and Smashee Event Drivers

Setup Wizard

Low-Performance Impact

Robust UnityEvent/Event Support

Well Documented Code and Tooltips

 

Supports Input Systems

Unity XR Input

Unity OpenXR Action Input

SteamVR (With Index Finger Bending Example)

Oculus Integration (With Finger Tracking Example)

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