Auto Hand - VR Interaction
Make high quality VR games easily with a polished automatic hand posing system and customizable interaction tools.
Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
VR physics interaction includes options such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
Supports Unity 2019.4 -> 2023+
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✅ Very User Friendly
✅ Extremely Customizable
✅ Unity Events
✅ Setup Wizard
✅ Documentation, Tooltips, and Commented Code
✅ No Hidden Code
✅ Low-Performance Impact
🔵 Can be applied to any rigged hand model with any number of fingers
🔵 Will connect to any VR controller/input framework with ease
🔵 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages
🔵 Includes customizable code base with robust use of events and polymorphism
⭐ Full-body Support through Rootmotion FinalIK
⭐ Quest Hand Tracking Demo Included
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Features:
- Major Quality and Performance Update!
- Includes Rootmotion FinalIK Demo
- Editor Pose Tool for easy custom pose designing
Hand
- Automatic Grab Pose Solver
- Automatic Grab Pose Transitions
- Custom Pose Builder Tool
- Held Pose Animations
- Grab Projection (transiton to grab with input axis)
- Projection Highlight (projects a visual of the next grab)
- Mutliple Grab Options: Smooth Animation, Grabbable-to-Hand, and Instant
- Advanced Saved Grab Poses (allows for pose along axis/radius)
- Pose Area Driver (hand will take a pose when within an area)
- High-Quality Physics Interaction
- Distance Grabbing System
- Accurate Throwing
- Catching
- Smashing Events
- Finger Sway Options
- Haptic Support
Grabbables
- Held Pose Animations
- Custom Stable Held Joints
- Gentle Grab Option
- Weightless Grabbable Options
- Weight/Mass On Grabbables
- Multi-Handed Grabbing
- One-Handed Item Swapping
- Instant Grabbing or Timed Grabbing
- Highlighting Material Option and Events
- Grab/Release/Squeeze/Unsqueeze Events
- Pull-Apart Events
- Velocity Based Sound Examples
- Haptic Support
Rigidbody Movement System
- Rigidbody Movement System
- Head Collision
- Climbing (with body throwing)
- Body Pushing
- Platforms
- Flying
- Stepping/Slopes
- Height/Crouching
- Teleporter
- Automatic Height Smoothing
Additional Features
- Customizable gun example with slide and clip logic
- Dispensor Point Driver
- Magnetic Force Examples
- Cabinet / Drawer Example
- Grenade Example
- Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
- UI Interaction System
- Hand Collision Touch Event Driver
- Hand Trigger Area Event Driver
- Stabbing Examples
- Stickies Examples
- Place Point Driver
- Throw Collision Event Driver
- Smashing and Smashee Event Drivers
- Low-Performance Impact (Video demo runs on quest 2 with full FPS and no lag spikes)
- Setup Wizard
- Robust UnityEvent/Event Support
- Well Documented Code and Tooltips
Includes examples for popular input systems
- Unity XR Input
- Unity OpenXR Action Input
- SteamVR (With Index Finger Bending Example)
- Oculus Integration (With Finger Tracking Example)
Technical details
Physics Movement System
Rigidbody Movement System
Climbing
Body Pushing
Platforms
Flying
Stepping/Slopes
Height/Crouching
Teleporter
Hand
Automatic Grab Pose Solver
Smooth Animation Options for Automatic Grab Poses
Distance Grabbing System
Advanced Saved Grab Pose Options
Pose Area Driver
Accurate Throwing
Catching
Smashing Events
Finger Sway Options
Grabbables
Weightless Grabbable Options
Weight/Mass On Grabbables
Multi-Handed Grabbing
One-Handed Item Swapping
Instant Grabbing or Timed Grabbing
Highlighting Material Option and Events
Grab/Release/Squeeze/Unsqueeze Events
Pull-Apart Events
Velocity Based Sound Examples
Additional Features
Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
UI Interaction System
Hand Collision Touch Event Driver
Hand Trigger Area Event Driver
Stabbing Examples
Stickies Examples
Place Point Driver
Throw Collision Event Driver
Smashing and Smashee Event Drivers
Setup Wizard
Low-Performance Impact
Robust UnityEvent/Event Support
Well Documented Code and Tooltips
Supports Input Systems
Unity XR Input
Unity OpenXR Action Input
SteamVR (With Index Finger Bending Example)
Oculus Integration (With Finger Tracking Example)