Pegasus
Path based driver / animation controller system for Unity 3D
Welcome to Pegasus, the path based driver / animation controller system for Unity 3D.
From a cut-scene camera to mobs of characters and monstors Pegasus makes it easy to drive anything along a path!
In fact, with the new character controller system, you can drive a squad of soldiers through your scene as easily as a flock of birds, herd of deer or a group of tanks (check out the second video). Set dressing in minutes!
While simplicity and ease of use has been a key driver in the development of Pegasus, this has not come at the cost of power.
Pegasus allows you to:
- Create flythroughs and cutscenes;
- Control cameras, animals, vehicles, humans, npcs, anything!
- Animate characters as they follow paths, with formation support;
- Local avoidance system enable characters to traverse your scene without navmeshes;
- Control the speed of each segment;
- Control the target you are looking at;
- Control the height of the flythrough;
- Control playback from Unity Timeline;
- Avoid ground terrain or mesh collisions;
- Visualize your flythrough in edit mode;
- Control duration to match your scene;
- Looped or Non Looped flythroughs;
- Extensible trigger system to add custom behaviors;
- High performance allocation free;
- Run time scriptable.
Pegasus works with your favorite terrain, building, dungeon or cave, and is extensible and scriptable.