UI Particle Image

Updated
2024-09-16
Free
Tools
Version
1.2.2
File size
2.2 MB
Views
142
Registration required
Description

Particle Image is a comprehensive solution for UI particle effects, offering advanced features such as Attractors, Masking, Trails, and Simplicity.

 

✨ UI Particle Image - Elevate your game UI with stunning particle effects!

 

Introducing UI Particle Image, an easy-to-use tool designed to help you create visually captivating particle effects for your game UI in just a few clicks!

 

To get started, simply create a new "Particle Image" object from the "GameObject" menu or select one of our pre-made particle effect prefabs from the "Prefabs" folder. Then, use the wide range of available settings to tailor the effect to your unique requirements.

 

Every Unity developer can benefit from UI Particle Image by adding professional-quality particle effects to their user interfaces. Try it out today and see the difference it can make in your project!

 

Key features:

 

🪄 Powerful yet Simplified Settings

🎉 Sub-Particles in a Single System

🧲 Attractors

🔧 Movement Modifiers

🌈 Support for Third-Party Shaders

🎯 Masking and Raycast Targeting

🖼 Camera and Overlay Canvas Spaces

🎞 Texture Sheet Animation

📢 Events

☄️ Trail Effects

⚙️ Multithreaded Simulation

🔥 Prewarm

✨ Includes 12+ Demo Scenes and Starter Particles

 

Upcoming:

 

🔮 Shuriken Converter

🌐 Mesh Particles

 

⚠️ Important:

  • This particle system, designed exclusively for UI canvas, is created from scratch and does not support Unity's built-in particle system.

 

Technical details

Technical Features

  • Various Emitter Shapes.
    • Point
    • Circle
    • Rectangle
    • Line
    • Directional
  • Uses only one draw call for the entire system.
  • Multithreaded
  • As it is derived from the MaskableGraphic class, it can be used like any other UI component with any rendering pipeline.
  • Simulate and preview individual particles in the editor without entering play mode.
  • Scaled and unscaled simulation time.
  • Maskable and can be a raycast target.
  • Compatible with most third-party UI and Sprite shaders.
  • It can be used with both Overlay and Camera canvas modes.
  • Trail renderer.
  • Movement modifiers.
    • Attractor
    • Noise
    • Velocity
    • Gravity
    • Vortex
  • Granular events for every state.
  • C# API

 

Limitations

  • This particle system, designed exclusively for UI canvas, is created from scratch and does not support Unity's built-in particle system.

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