Auto Exposure for URP (2021)

Updated
2024-04-22
Free
Tools
Version
2.0.0
File size
931 KB
Views
219
Registration required
Description

Auto Exposure adds automatic exposure and eye adaptation to Unity URP.

 

Introducing Auto Exposure - The Perfect Solution for Unity URP Users

Auto Exposure is a must-have asset for Unity URP users who are looking for an easy way to add eye adaptation to their scenes. Create natural-looking eye adaptation that adjusts to both very dark and very bright areas, which can add an extra level of realism to your game.

 

Perfectly Integrated with Volume Component System

Auto Exposure is fully integrated with the Volume Component System, so you can easily integrate it with your existing projects. It is also easy to adjust the effect by API and by camera position, giving you full control over the final look of your game.

 

Target Exposure and Fixed/Variable Exposure Adjustment

Auto Exposure comes with configurable target exposure, fixed exposure adjustment, and variable exposure adjustment using curves. This means you can customize the effect to achieve the exact look you want for your game. With this feature, you can be sure that the game is as immersive as possible.

 

Full Source Code Access

Auto Exposure includes full source code access, which means that you can customize it to fit your specific needs. This feature makes it a must-have asset for Unity URP users who are looking to create a good-looking game with a high level of realism.

 

Technical details

Compatibility

  • Compatible with Unity 2021 LTS and later.
  • Auto Exposure's Compute mode requires Shader Model 4.5+ to operate.
  • Auto Exposure's Fragment mode supports platforms where Compute Shaders are not supported and is the recommended path for VR SPI.

 

Demo Resources include...

  • 1 Demo Scene
  • 2 Demo Post Processing Profiles

 

Asset Resources include...

  • 1 Compute Shader
  • 1 Editor Script
  • 1 Render Feature
  • 1 Post Processing Override
  • 1 Assembly Definition (Editor)
  • 1 Assembly Definition (Runtime)

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