FSR 3 - Upscaling for Unity
Optimize and increase your framerate with AMD's FidelityFX Super Resolution 3, now in premiere for Unity!
Boost your frames with FSR 3 Upscaling for Unity!
Current FSR 3 version: 3.0.3
FSR 3 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!
If your project is limited by GPU performance, FSR 3 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using FSR 3!
Easy to use
Both Built-in and URP are a single drag and drop, but for HDRP you need to make two small changes to the source files. All described in detail in our documentation!
FSR 3 has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help add support for it!
Platform support
By using a compute shader FSR back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.
AAA Anti-Aliasing
FSR 3 features a high quality Temporal Anti-Aliasing built-in. Get rid of those jagged edges while improving your project's performance! Don't want to use the upscaling, you're now also able to just use the TAA only.
Frame Generation
This asset currently has no Frame Generation support yet. This is still in the works and will be a FREE update when finished.
Technical details
Current supported Unity Render Pipelines:
Built-in (BIRP), Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
Current supported platforms*:
- Windows (DX11, DX12, Vulkan)
- Linux (Vulkan)
- MacOS (Metal)
- Playstation 4
- Playstation 5
- Xbox One
- Xbox Series X|S
- Nintendo Switch
- iOS (Metal)
- Android (Vulkan)
* For older and/or mobile platforms, the GPU rendering cost of FSR 3 can be higher than the gains, in our tests often FSR 3 did improve performance, but each project is different and can yield different results.
Not supported platforms (for now):
- VR
- WebGL