Online Check PRO
You need a reliable solution to check for Internet availability? Here it is!
Online Check is a simple, configurable tool to reliably check your connection to the Internet (aka "captive portal detection") – in the editor as well as at runtime, where you need it, when you need it.
The asset also provides functions for ping check, speed test and network information like the public IP.
Features:
Internet connectivity
• Reliably check for Internet connectivity:
◦ Run on Start: Run the check as soon as the scene loads
◦ Manual Mode: Check whenever you need it
◦ Endless Mode: Automatically check continuously between intervals
◦ Fallback check: Keeps checking in case of connection loss
• Freely configurable intervals
• Detect the kind of Internet connection (carrier or local network)
• Less than 300 KB of data downloaded per hour (at 10 checks per minute)
• Industry grade captive portal detection:
◦ Google204
◦ GoogleBlank
◦ Microsoft NCSI
◦ Apple (HTTPS)
◦ Ubuntu
• Verify a custom URL (e.g. to check if a server is alive)
• Ping check to determine the round-trip-time
• Speed test to measure the download and upload speed
• Network information, like public/local IPs, MACs etc.
• Specialized checks for each platform:
◦ Windows / WSA (UWP)
◦ macOS / iOS
◦ Linux / Android
◦ Generic for all other platforms and devices
Documentation & control
• Test all checks within the editor
• Powerful API for maximum control
• Proxy manager for Internet connections
• Detailed demo scenes
• Comprehensive documentation and support
• Full C# source code
Compatibility
• Supports all build platforms
• Works with Windows, Mac and Linux editors
• Compatible with Unity 2019.4 - 2023
• C# delegates and Unity events
• PlayMaker actions