TileWorldCreator 3
Create beautiful tilemaps procedurally or manually. Design unique maps and spawn objects with the help of the included algorithms and modifiers. All without coding.
Create beautiful tile maps procedurally or manually with TileWorldCreator. Use the intuitive layer based workflow of version 3 to create and build tile maps based on algorithms and modifiers. Extract specific parts of your map by using rule based selections and instantiate different tile presets or scatter objects based on the generated map.
⭐ New version 3 ⭐
Version 3 is not just an "update" it is a complete rewrite from scratch. We've put all the experience and feedback gathered over the years in to this update to make it the best ever. Please note that maps saved with version 2 are not compatible.
✔ New and intuitive workflow
The new blueprint and build layers stack workflow creates a very intuitive, flexible and non-destructive way of creating autotiled maps.
Design your maps with the available generators and modifiers, create multiple layers and use rule based selections and algorithms for different parts of your map. Use the "build" layers to instantiate either tiles or objects from the blueprint layers.
All within the easy to use editor.
✔ Objects spawning & Player position
Use generated maps to spawn objects procedurally. The player position modifier allows you to automatically generate a player spawn position based on the map.
A Demo is included which demonstrates the use of the procedural player position modifier.
✔ Large maps
Version 3 now supports large tile maps (>100x100) thanks to the new world partitioning (clustering) and tile merging system. TileWorldCreator merges single tiles into larger clusters and can therefore drastically reduce drawcalls.
✔ Collision mesh generation
TileWorldCreator version 3 can generate a simplified collision mesh based on the tilemap. The additional border offset allows you to control the exact collision edge.
✔ Runtime modification
With the easy to use API, modifying a map at runtime is very straightforward. Thanks to the intelligent clustering, only modified tiles are being re-instantiated / destroyed instead of the whole map, even when tiles have been merged.
✔ Tile presets
TileWorldCreator comes with over nine ready to use tile presets. All presets from version 2 are included as well.
✔ Demo scenes
The package contains 12 demo scenes, including a runtime editor and a dungeon demo where dungeons are generated procedurally when player reaches the last room.
✔ Continuous support & Upgrade
We are supporting TileWorldCreator since it's first release in 2015 with numerous feature updates and bugfixes. All users from version 2 can upgrade to version 3 for a special upgrade price.
Limitations
TileWorldCreator was created for 3D tiles (meshes) and does currently not support the Unity 2D workflow (2D Sprites & Tilemaps), although support for it is currently under research.
Fortunately, you can still use TileWorldCreator for your 2D games by using quad meshes for your tiles and setting the map orientation to XY.
AOT Build platforms
Please note that for AOT build platforms you'll need to set the API level to .Net 4.X
Technical details
Features
- Flexible non destructive layer based workflow
- over 10 ready to use tile presets
- 12 demo scenes including a runtime editor
- supports 4-Tiles and 6-Tiles
- Multiple procedural map algorithms and pathfinding generator
- Multiple map modifiers
- Paint map in editor
- Runtime map modification
- Automatic collision mesh generation
- Map clustering and merging system
- Save and load maps
- Ability to implement your own algorithms or modifiers
- Source code included