Field Of View

Updated
2024-09-21
Free
Tools
Version
1.1
File size
7.3 MB
Views
91
Registration required
Description

Field of View is a component that helps to implement visualization of the area visible by the character. With its help, it is possible to implement game mechanics nicely represented by stealth-oriented real-time tactics games.

 

Field of View component has the following features:

 

● works nicely in 3D mode;

 

● can be individually/in bulk configured for any number of characters;

 

● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;

 

● supports three modes of rotation:

 

1. ‘calm’ patrol, if no targets have appeared in the Field of View;

 

2. ‘peer’ on a target, whenever it is inside the Field of View area;

 

3. ‘cool-down’ after the target has just been gone out of Field of View area;

 

● supports flexible customisation of rotation patterns;

 

● supports different timings for target detection and cool-down periods;

 

● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;

 

● allows to style visible Field of View area with colors or textures;

 

● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;

 

therefore the Field of View behavior can be simulated in a very realistic way.


 

Field of View has the following limitations:

 

● Scriptable Render Pipelines (URP or HDRP) are not supported at the moment.

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