Subway Station Environment

Updated
2024-07-25
Premium
Environments
Version
1.0
File size
2.2 GB
Views
174
Only For Premium or VIP Users
Description

Subway Station Environment with 116 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

 

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

 

Technical details

Features:

  • 116 Unique Meshes
  • Attention to Detail / AAA Quality
  • All Building Assets are Modular
  • Controllable parameters in Material Instances
  • High Quality Assets
  • Game ready/Optimized
  • Unique Concepts of Assets
  • High Attention to Details

Material Variations For Some Assets

Texture Sizes:

  • 4096
  • 2048
  • 1024

Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets & 1024 for small assets

Collision: Yes

LODs: Yes, 4 LODs for complex assets

Number of Meshes: 116 Unique Meshes

Number of Materials and Material Instances: 127

Number of Textures: 155

Supported Development Platforms: All Platforms

Number of Average Polys: 25 poly to 24k poly depending on complexity

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Sink, Benches, Bottles, Light Stands, Generators, Pipes, Barriers, Skateboards, Toolboxes, Vending Machines, Lamps, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Ceilings, Floors, Stairs, Columns etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

 

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

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