State Machine 2 (Game Creator 2)
Updated
2024-03-13
Premium
Tools
Version
1.2.4
File size
1.8 MB
Views
331
Only For Premium or VIP Users
Description
This module allows to create state machines with Game Creator 2.
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
⚠️ NOTICE ⚠️
State Machine 2 is an extension for Game Creator 2 and won't work without it.
⭐️ FEATURES ⭐️
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Live Editing you can edit State Machine while playing in Unity Editor
- Node-Based Graph with amazing performance.
- Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
- Variables from all types for State Machine asset and Runner.
- Disable or Lock nodes
- MiniMap to easily navigate through the graph
- Group nodes
- Add Sticky Notes
- Easily Align Nodes
- Tons of Shortcuts
- Built-in Multiplayer integration via Photon Module 2
- Complete undo support
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM's to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
- Need Multiplayer support? We got you covered!
Technical details
- Node-Based Graph with amazing performance.
- Multiple types of Nodes (Triggers, Actions, Branch, Conditions, Sub-StateMachine)
- Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
- Add as many transitions to any node and add conditions to them.
- Disable or Lock nodes
- Group nodes.
- Add Sticky Notes.
- Copy & Paste nodes between State Machines.
- Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
- Duplicate State Machines.
- Add as many Sub-State Machines as you need.
- Drag & Drop state machines inside other SM's to create Sub-State Machines.
- Easily export State Machines to share between projects or to other users.
- Use any type of triggers, actions and conditions inside a State Machine.
- Works with any other official or un-official Game Creator modules.
- Live Debug runtime states right in the Editor.
- Compatible with all modules.
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