Gore Simulator

Updated
2024-09-26
Free
Tools
Version
1.5.4
File size
4.9 MB
Views
96
Registration required
Description

Gore Simulator enables you to quickly and easily add high-quality gore effects to your game through a combination of features that are designed to work seamlessly together.

 

Each feature can be added through a single inspector component, employing a modular approach that provides full oversight, control and extensibility.


 

HIGHLIGHTS

 

Powerful Feature Set

  • Skinned Mesh Cutting.
  • Skinned Mesh Explosion.
  • Multi-Cutting.
  • Stitching.
  • Skinned Mesh Decals.
  • Ragdoll Physics.
  • Ragdoll Physics on Cut Parts.
  • Particle Effects.

 

Lightning-Fast Performance

  • Job System & Burst Compilation.
  • Editor Caching.
  • Pooling.

 

💎 Usability

  • Any genre and platform.
  • Humanoid and generic characters.
  • Any amount of Skinned Mesh Renderers (a mesh-combine tool is included).
  • Any amount of sub-meshes per renderer.
  • Activate/deactivate and full reset with one method call.
  • Integrable with custom character controllers.
  • Integrable with other ragdoll solutions.

 

🔉Integrated Systems

  • Automated Setups.
  • Event System.
  • Runtime Profiler.
  • API.

 

User Friendly

  • Modular Architecture.
  • Lightweight.
  • Extensible.

 

Support

  • Up-to-date Online Documentation.
  • Helpful Tooltips.
  • Demo Scenes.

 

Technical details

REQUIREMENTS

  • Minimum Unity Version 2021.2 LTS +

 

DEPENDENCIES

  • unity.burst
  • unity.collections

 

LIMITATIONS

 

Pre-Caching

Mesh parts are cached in the editor, it is not possible to cut precisely at runtime. However, you can specify the number of pre-cached parts, facilitating the creation of cut simulations that appear seamless - especially when combined with other effects.

 

FEATURES

 

Automated Setups

  • Mesh pre-caching (+Test meshes for quick verification).
  • Automatic Ragdoll setup (humanoid & generic).
  • Uniform component color for all materials in use.
  • Integrated tool to easily combine skinned meshes.
  • Children in bone hierarchy.
  • Children with Skinned Mesh Renderers.

 

Mesh Cut + Explosion

  • Makes a snapshot of the currect animation state.
  • Super-fast, using techniques such as index pre-caching, jobs, burst, pooling.
  • Automatic detachment and mesh creation for children (custom items etc).
  • Automatic stitching of cut mesh with custom materials.
  • Quick reset with one method call.

 

Ragdoll

  • Easy to enable/disable.
  • Perfectly integrated with cut operations.

 

Sub Modules

  • Skinned Mesh Decal on cut parts and character, custom materials.
  • Sub-Ragdoll: Ragdoll on cut mesh.
  • Physics: Mesh + Rigidbody for cut parts and children.
  • Particle Effects
  • Automatic shrinking / despawn of cut parts.
  • Easily extensible with custom modules.

 

Particle Effects

  • 3 cut and 3 explosion particle effects included.
  • Custom shader and unique textures.
  • Made with customization in mind.

 

Event System

  • Useful Unity Events that can be added modularly in the inspector.
  • Each event has an associated Unity Action if coding is preferred.

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