Shader Graph Baker
Updated
2024-12-12
Free
Tools
Version
2024.5
File size
277 KB
Views
306
Registration required
Description
Editor and runtime tool for baking Shader Graph nodes into a common texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, Texture2DArray and Texture3D assets.
Note:
Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside the Shader Graph itself and cannot be used for baking mesh, camera or any scene object related data.
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