RealToon (Pro Anime/Toon Shader)
An Pro/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Other Stylized look are also possible. (For Games, Film/Animations & Illustrations/Arts)
An AAA/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.
Supported RP/SRP:
*Built-In/Standard Rendering Pipeline.
*Lightweight/Universal Rendering Pipeline.
*High Definition Rendering Pipeline.
Supported Rendering Path:
*Forward (Built-In/BiRP, URP, and HDRP)
*Forward+/Forward Plus (URP)
*Deferred (URP and HDRP)
=================================
- The first Anime/Toon/Cel shader to fully support unity's HDRP and DXR/Ray Tracing
and the first support Forward+ Rendering path (URP) and APV (Adaptive Probe Volume)
- Anime/Toon/Stylized/Cel shading shader.
- For Games, Film/Animations & Illustrations/Arts.
- Supports Unity version 5, 2017, 2018, 2019, 2020 to 2023 and future unity versions.
- (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox).
- PlayStation (RealToon URP and RealToon HDRP).
- It is Fully Multi-Lighting.
=================================
Features:
- Smooth Object Normal:
*Smooth object normal for better or clean shading.
- Self Shadow:
*(Adjust size/threshold and hardness without using any texture map.)
- Normal Map:
*(For more details or override object's normal.)
- FReflection:
*(Use images/textures as reflection.)
*(Can also adjust the size and position.)
*(This is not a matcap style reflection or cubemap.)
- Outline:
*(Can change the Color and Width.)
*(With noise/distort outline for sketch style outline and dynamic.)
*(You can choose to use outline or without outline "for less drawcalls".)
- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss.)
*(Can choose to follow light position & object rotation.)
- ShadowT (Texture):
*(Gradient or Flat based shadow/shade.)
- RealToon Refraction:
*Anime/cartoon style glass, ice, liquid, etc.
- Reduce Shadow:
*Reduce real-time shadow of an object - material without affecting other parts of an object.
- Supports Forward/Forward+ and Deferred Rendering Paths.
- Vertex color support for Outline, Self Shadow & Smooth Object Normal features.
- The Included RealToon HDRP version supports all lights (Spot, Point, directional and arealights (rect & tube).
- Includes effects/post-processing like sobel outline, screen space outline and more.
- Fade Transparency with outline and transparent affects shadow.
- Includes RealToon (Lite Version) shaders for mobile or lite type games.
- Includes RealToon (Tessellation Version) shaders.
- RealToon URP and HDRP are SRP Batcher compatible.
- Lightmap Support (RealToon URP)
- DOTS | Hybrid Renderer (URP and HDRP)
- Linear Blend Skinning/Compute Deformation (Currently URP)
- Recursive Rendering is support. (HDRP)
- Unity Ambient Occlussion Support (HDRP and URP)
- Unity Decal Support (URP 12 to Later)
- APV/Adaptive Probe Volume (HDRP 14 & URP 15 to Later)
- Near Fade Dithering (URP and HDRP)
- The included RealToon HDRP version has DXR/Ray Tracing too.
Supported Ray tracing: (Reflection, Global Illumination, Shadows)
- Includes RealToon (LWRP Version)
(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)
- Includes RealToon (URP Version)
(Unity 2020.3.0 to latest unity version with URP 10 or latest.)
- Includes RealToon (HDRP Version)
(Unity 2020.2.0 to latest unity version with HDRP 10 or latest.)
- More...
=================================
Other
- Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness.
- Fully color shadow and maintain light falloff.
- Fog affect outline.
- Can use it with or without Real-Time Shadow.
- Receive GI with flat/smooth shade & skylight/environment Light.
- Do baked/real-time reflection.
- Can use patterned textures for manga/comics like shadow.
=================================
- You can use this in creating Anime/Cartoon film & Illustrations/arts.
- You can use this on your Character made in VRoid
- You can use this in making VTuber works with or without real-time shadows.
- This can also be used in VRChat/VRC.
- Can also be use in 2D type games.
- Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file.
- Includes a simple Custom Shadow Resolution tool/script for higher quality shadow.
(For Film/Animation & Illustration/Art use.)
=================================
- More features to come so be sure to check my social network/media.
Technical details
Supported RP/SRP:
*Built-In/Standard Rendering Pipeline.
*Lightweight/Universal Rendering Pipeline.
*High Definition Rendering Pipeline.
Supported Rendering Path:
*Forward (Built-In/BiRP, URP, and HDRP)
*Forward+/Forward Plus (URP)
*Deferred (URP and HDRP)
Others
*Use it in Games, Film/Animation & Illustration/Art, and other purpose.
*Multi-Lighting and Unlit.
*Supports DXR/RayTracing [Shadow, Reflection, GI] (Only HDRP).
*Supports all lights [Point, Spot, Arealights and others].
*Included shader swapper tool, swap from Unity/VRM Shaders to RealToon Shader.
*Can be used in VR Chat and other Virtual/Metaverse that supports custom shader.
*Supports older unity versions to current new unity versions.
*Vroid Models (VRM) are supported too.
*Screen Space Outline/Post-Processing Outline included,
named "DeNorSob Outline" / "Depth-Normals Sobel Outline"