Odin Validator
Find and fix errors in Unity with Odin Validator, the most powerful validation tool ever made for Unity.
Odin Validator scans your project for issues and helps you fix them as they happen. It does only what you want, when you want it to, and is flexible, extendible and fast enough to be a crucial tool in any project, whether small, large or enormous.
Requires Odin Inspector
The Asset Store version is for entities or companies with revenue or funding less than $200k in the last 12 months. Enterprise options are available here. Odin Validator is governed by the license agreement at odininspector.com/terms, not the standard Unity Asset Store EULA.
- Learn more: Learn more about Odin Validator
- Trial: Try it out before you buy it
- Tutorials: Get started quickly
- Support: We're always ready to help
- Patch notes: Learn what's new
HIGHLIGHTS
- Live background validation
- Extendable issue fixing and bulk fixing
- Create and switch between validation profiles
- Extremely extendable and customizable
- Create rich issue reports with metadata, fixes, scene widgets and more
- Use automation hooks to run at play, build or load time
- Export validation results to HTML and JSON reports
- Highly performant - runs smoothly even in projects with hundreds of thousands of issues
BUILT-IN VALIDATION
- Detect missing references
- Detect broken assets
- Detect duplicate components
- Detect invalid layer assignments
- Detect shader compiler errors
- Detect broken materials
- Detect renderers with invalid materials
- Detect invalid transform positions
- Detect broken prefab connections
- Detect scenes not in build settings
- Detect use of obsolete components
- Detect missing scripts
- Detect invalid UnityEvent methods
VALIDATION ATTRIBUTES
- Required
- Required In
- Assets Only
- Min Value
- Max Value
- Range
- Obsolete
- Disallow Modifications In
- Child Game Objects Only
- Scene Objects Only
- Require Component
- Validate Input
- File Path
- Folder Path
- Min Max Slider
- Dont Validate
PLATFORM SUPPORT
Odin Validator is an editor-only plugin with no effect on builds at all. As such, all current and future target platforms are fully supported.
Technical details
Extendible, customizable, and can be run from anywhere with a single API call!
Automated Validation
Easily automate running hand-picked validation profiles on build, on play, on project startup or from your build server.
Straight-forward API
Invoke the validator API manually, for example as part of your custom scripted build pipeline. Run entire profiles that scan multiple scenes and thousands of assets, and get their validation results immediately, in a single API call.
Extendible Validation System
Create your own custom validators for anything imaginable. Want the names of all root game objects in your scenes to start with "_Root", or want all strings in the project to contain the word "supercalifragilisticexpialidocious"? Anything is possible!
Customizable Validation Profiles
Easily set up custom validation profiles using our set of pre-built, richly configurable profile types, or write your entirely own validation profile logic to suit your project's particular needs.
Smart Overview
Search, filter, sort and order scan results to get the perspective you need. The validator handles scene switching and saving as you select individual items, letting you easily and freely navigate between all issues with no hassle and no delay.
High Performance
The validator scans the project as quickly as Unity is able to load assets from the database. Navigate thousands of validation results in the overview with zero lag.