Nature Renderer 2022
Render vast amounts of detailed vegetation on your terrain with this plugin. Set up rendering automatically in one click, with support for all render pipelines.
Render vast amounts of detailed vegetation.
Nature Renderer improves the quality of your vegetation rendering by replacing Unity's default terrain detail and tree system. Everything works with your existing data: use the same grass, vegetation, and trees and keep your existing terrains. We just level-up your renderer.
Unity Verified Solution
Nature Renderer is trusted by over 25,000 developers and is a Unity Verified Solution Partner. You can expect a polished and well-optimized plugin, with extensive documentation.
Supports all render pipelines
All render pipelines are supported out-of-the-box and do not require any additional setup.
Easy Setup
Just add the Nature Renderer component to your terrain and everything works instantly. Any incompatible assets or shaders can be automatically patched to work with Nature Renderer.
Demo Scene Included
The demo scene and all assets shown in the screenshots are included.
Important
ⓘ You are currently looking at Nature Renderer 2022, which is a perpetual license that is only compatible with Unity 2022 LTS.
★ ALL FEATURES
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Lightning Fast Performance
The entire render pipeline of Nature Renderer runs on the GPU to ensure fast performance and to free up your CPU to run game logic.
Frustum Culling
Nature Renderer accurately culls your vegetation to only render the objects that are within the view of the camera. The culling is calculated on the GPU for the best performance and accurate results.
Per-Object Settings
Tweak all render settings for each object separately. Change the render distance, shadow distance, density, and more to optimize performance.
Per-Camera Settings
Override render settings for specific cameras or exclude cameras completely.
Accurate Motion Vectors
Nature Renderer can render accurate motion vectors for your vegetation to support Motion Blur, Temporal Anti-Aliasing, and other temporal effects.
Profiling and Debugging
A custom profiler is included to accurately measure the performance of Nature Renderer on the GPU, with a breakdown for each individual object and camera.
Tree Rendering
Nature Renderer now renders both trees and detail objects. With separately optimized render pipelines for both.
Render Manually-Placed Objects
Nature Renderer can now render game objects in the same lightning fast render pipeline. Perfect for placing vegetation on rocks, cliffs, and other uneven surfaces that are not supported by the terrain system.
LOD
Use Level-of-Detail on your vegetation to render extremely detailed objects while maintaining good performance.
Shadows
Enable shadows for grass, plants, and other vegetation. Shadow distance and settings can be easily adjusted for each individual object.
Physically Based Rendering
Get accurate lighting and more detail on your grass, vegetation, and terrain details. You can use full PBR shaders on your detail objects, such as the default Lit shader or any custom shader.
Dynamic Density
Nature Renderer dynamically reduces the density of your vegetation in the distance to optimize performance and reduce overdraw.
Align to terrain
Align your grass and objects to the terrain surface. No more floating grass or objects clipping through the terrain.
Familiar Tools
Use Unity's default terrain, detail, and tree editing tools. No need to change your workflow.
Live Editing
Results show both in edit-mode and at runtime. And all changes to your terrain are updated immediately.
Floating Origin
Nature Renderer supports floating origin for vast open worlds. It only requires one line of code and does not impact performance.
Multiple Cameras
Nature Renderer supports rendering vegetation for multiple cameras. With easy per-camera settings to optimize performance for each camera. Including reflection cameras and reflection probes.
Multiple Terrains
Nature Renderer handles multiple terrains seamlessly and optimizes draw calls accross terrains.
Optimized Memory Usage
Nature Renderer compressess all its data to minize the memory usage on the GPU.
Data-Oriented Design
Nature Renderer is optimized for high-performance code by laying out its internal data for efficient memory access.
Custom Shaders
Use any custom shader for your terrain details to achieve special effects. Custom shaders can be automatically patched to add support for Nature Renderer's GPU based render pipeline. No need to dig around shader source code, it's all automatic.
Shader Graph
Add the included custom node to your shader graph to easily add support for Nature Renderer's GPU based render pipeline.
VR
Optimized for VR and single-pass instanced rendering.
Comes with Nature Shaders Essentials
Includes a collection of essential vegetation shaders that enable Wind Animations, Translucency, Color Variations, and more.
Technical details
Supported Unity Versions:
✔ Unity 2022.3 LTS
✖ Unity 2021 is not supported. Please use Nature Renderer 2021 instead.
✖ Unity 2020 is not supported. Please use Nature Renderer 2020 instead.
✖ Unity 2023 is not supported. Read our policy on Supported Unity Versions for more information.
ⓘ This version of Nature Renderer is a perpetual license for use with Unity 2022.
Supported Render Pipelines:
✔ Built-In
✔ High-Definition
✔ Universal
Supported Graphics APIs:
✔ DirectX 11 and DirectX 12 on Windows
✔ OpenGL Core 4.1+/ES3.1+ on Windows, macOS, Linux, iOS and Android
✔ Metal on macOS and iOS
✔ Vulkan on Windows, Linux and Android
Support Platforms:
✔ Windows, Mac, Linux
✔ Android, iOS
✔ PlayStation, Xbox
✔ Nintendo Switch
✔ VR
✖ WebGL is not supported due to the limitations of the platform.
Limitations:
* This asset ships with plugins, C# source code is not included.
* Performance depends on the amount of grass and rendering features used. Better performance than Unity's renderer is not guaranteed.
* Only the latest LTS version of Unity is supported. Nature Renderer does not officially support Unity's Tech releases.
* LOD crossfade is not supported.
* Billboards using Unity's Billboard Renderer are not supported.
* Light probes and lightmaps are not supported.
* Raytracing in HDRP is not supported.
* The included demo scene is intended for mid to high-end PCs and consoles. It is not intended to run on mobile or low-end devices.