JU TPS 3 - Third Person Shooter GameKit + Vehicle Physics

Updated
2024-04-10
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Templates
Version
3.0.52
File size
123.5 MB
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620
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Description

JU TPS makes third-person shooter game development as simple as possible

 

JU TPS is a Template/GameKit designed to facilitate the creation of third-person shooter games. It offers a variety of features such as realistic locomotion, advanced ragdoll system, vehicle physics, AI for vehicles and enemies, inventory system, weapons, items, and more.

 

🏃 Controller Features:

  • Third Person Control
  • Realistic Locomotion
  • Realistic Rotation
  • Root-Motion Support
  • Resizable Collider
  • Advanced Ragdoll System
  • Body Part Damage System
  • Advanced Foot Placement System
  • Support to create new Actions/Expand the System
  • Drive Vehicles System
  • Gravity Switching System

 

🎮 Gameplay Styles:

  • Third Person Shooter
  • First Person Shooter
  • Top Down
  • Sidescroller

 

🕹ī¸ Input Features:

  • Integrated with the New Input System
  • Cross-Platform Support (Keyboard, Gamepad and Mobile)

 

🧠 Artificial Intelligence Features:

  • Vehicle AI
  • Zombie AI
  • Patrol AI

 

🗡ī¸ Inventory and Item Features:

  • Inventory System
  • Weapon System
  • Melee Weapons
  • Throwable Items System
  • Armor/Clothing System
  • Dual Wielding System

 

🏍ī¸ Vehicle Physics Features:

  • Motorcycle Physics Included
  • Car Physics Included
  • Custom Vehicle Physics Support

 

đŸŽĨ Camera Features:

  • Third Person Shooter Camera (TPS)
  • First Person Shooter Camera (FPS)
  • Sidescroller/TopDown Camera System
  • Expandable Camera System
  • Camera State Triggers

 

🛠ī¸ Tools/Utils/Bonus Included:

  • JU Icon Generator
  • JU Fracture Generator
  • Destructible Objects System
  • Camera Shaker
  • Slowmotion Feature
  • Pixel Quality Scaler

 

Technical details

  • The JU TPS only works on humanoid characters models

 

  • JU TPS works independently of the render pipeline, which by default uses the Built-in Render Pipeline. You can convert the shaders to the Render Pipeline you want.

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