HQ FPS Weapons

Updated
2024-03-30
Premium
Templates
Version
1.3.0.1
File size
3.2 GB
Views
291
Only For Premium or VIP Users
Description

HQ FPS Weapons contains a lot of modern FPS features and an arsenal of fully animated weapons and items.

 

Importing this asset into an empty project is recommended, otherwise you'll risk losing your project settings.

 

Technical details

[✔️ Core Systems ]

• FPS Controller.

• Inventory System.

• Damage & Health System.

• Stamina System.

• Realistic Recoil System.

• Procedural Spring Based Camera and Visual Item movement.

• Standard FPS HUD. (Ammo, Weapon Stats, Damage Indicator, Crosshairs etc.)

• Interactive Objects.

• Destroyable Objects.

• Item Pickups.

• Decal System.

• Pooling System.

 

[✔️ WEAPONS ]

1.) AKM (Assault Rifle) - 9,830 Tris

2.) F1 (Assault Rifle) - 9,600 Tris

3.) M1A (Assault Rifle) - 10,170 Tris

4.) MP5 (SMG) - 11,190 Tris

5.) Hunting Rifle (Sniper) - 8,809 Tris

6.) R870 (Shotgun) - 5,228 Tris

7.) Double Barrel Shotgun (Shotgun) - 10,154

8.) M1911 (Handgun) - 4,598 Tris

9.) Revolver (Handgun) - 12,177 Tris

10.) Crossbow (Special) - 10,872 Tris

11.) Flare Gun (Special) - 5,552 Tris

12.) Fire Axe (Melee Weapon) - 4,358 Tris

13.) Baseball Bat (Melee Weapon) - 4,548 Tris

14.) Combat Knife (Melee Weapon) - 4,270 Tris

15.) Frag Grenade (Throwable) - 4,410 Tris

16.) Molotov Cocktail (Throwable) - 2,651 Tris

17.) Flashlight (Tool) - 3,750 Tris

18.) Compass - (Tool) 2,254 Tris

19.) Syringe - (Healing Item) 1,564 Tris

 

[✔️ANIMATIONS ]

(ANIMATED IN SOFTWARE)

• Idle

• Hold/(Aim Idle)

• Draw/Equip

• Holster/Unequip

• Fire/Shoot

• Aim Fire / Aim Shoot

• Dry Fire

• Reload

• Reload Start - (For Some Weapons)

• Reload End - (For Some Weapons)

• Empty/Dry Reload

• Use - (Tools & Healing Items)

• Swings - (Melee Weapons)

• Throws - (Throwables)

 

(PROCEDURAL)

General

• Sway.

• Strafe.

• Fall Impact.

 

States

(each state has these modules: Offset, Entry-Offset, Bob, Noise, Enter/Exit forces )

• Idle.

• Jump.

• Walk.

• Run.

• Crouch.

• Aim.

 

Actions

• Dry Fire.

• Fire Mode Change.

• Shooting - Recoil.

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