HQ FPS Weapons
HQ FPS Weapons contains a lot of modern FPS features and an arsenal of fully animated weapons and items.
Importing this asset into an empty project is recommended, otherwise you'll risk losing your project settings.
Technical details
[✔️ Core Systems ]
• FPS Controller.
• Inventory System.
• Damage & Health System.
• Stamina System.
• Realistic Recoil System.
• Procedural Spring Based Camera and Visual Item movement.
• Standard FPS HUD. (Ammo, Weapon Stats, Damage Indicator, Crosshairs etc.)
• Interactive Objects.
• Destroyable Objects.
• Item Pickups.
• Decal System.
• Pooling System.
[✔️ WEAPONS ]
1.) AKM (Assault Rifle) - 9,830 Tris
2.) F1 (Assault Rifle) - 9,600 Tris
3.) M1A (Assault Rifle) - 10,170 Tris
4.) MP5 (SMG) - 11,190 Tris
5.) Hunting Rifle (Sniper) - 8,809 Tris
6.) R870 (Shotgun) - 5,228 Tris
7.) Double Barrel Shotgun (Shotgun) - 10,154
8.) M1911 (Handgun) - 4,598 Tris
9.) Revolver (Handgun) - 12,177 Tris
10.) Crossbow (Special) - 10,872 Tris
11.) Flare Gun (Special) - 5,552 Tris
12.) Fire Axe (Melee Weapon) - 4,358 Tris
13.) Baseball Bat (Melee Weapon) - 4,548 Tris
14.) Combat Knife (Melee Weapon) - 4,270 Tris
15.) Frag Grenade (Throwable) - 4,410 Tris
16.) Molotov Cocktail (Throwable) - 2,651 Tris
17.) Flashlight (Tool) - 3,750 Tris
18.) Compass - (Tool) 2,254 Tris
19.) Syringe - (Healing Item) 1,564 Tris
[✔️ANIMATIONS ]
(ANIMATED IN SOFTWARE)
• Idle
• Hold/(Aim Idle)
• Draw/Equip
• Holster/Unequip
• Fire/Shoot
• Aim Fire / Aim Shoot
• Dry Fire
• Reload
• Reload Start - (For Some Weapons)
• Reload End - (For Some Weapons)
• Empty/Dry Reload
• Use - (Tools & Healing Items)
• Swings - (Melee Weapons)
• Throws - (Throwables)
(PROCEDURAL)
General
• Sway.
• Strafe.
• Fall Impact.
States
(each state has these modules: Offset, Entry-Offset, Bob, Noise, Enter/Exit forces )
• Idle.
• Jump.
• Walk.
• Run.
• Crouch.
• Aim.
Actions
• Dry Fire.
• Fire Mode Change.
• Shooting - Recoil.