Mountain Lake - Forest Pack
A collection of 50 game-ready rocky forest assets built from the ground up to take full advantage of the HD Render Pipeline. Also supports Universal and Built-In.
Supports Unity 2020.3+, High Definition Render Pipeline, Universal Render Pipeline, and Standard. After importing package, follow README instructions.
Mountain Lake - Rock & Tree Pack is a collection of 50 game-ready assets built from the ground up to take full advantage of the High Definition Render Pipeline. These assets were carefully sculpted, textured, and optimized to create beautiful and performant environments.
Includes example scene showcased in store page screenshots, video, and demo builds.
IMPORTANT: To install, first import main package from Asset Store, then import included Render Pipeline-specific package. See README file after first import for full installation instructions (VIVID_Arts\Mountain_Lake\README.txt)
Store page screenshots were captured in HDRP. Use HDRP in your project for best quality. URP and built-in render pipelines are also supported, but quality will be lower due to the nature of the render pipelines. Before purchase, download the example builds and explore the world in each render pipeline to decide if these assets are right for your project!
Pack includes:
- 1 example scene as showcased in store page screenshots, video, and demo builds.
- 4 big trees with photogrammetry-based tree trunks
- 4 small trees
- 2 large rocks
- 5 medium rocks
- 3 tiny rocks to use as ground scatter
- Many pre-made rock group prefabs for faster world creation
- 3 ferns
- 4 grass clusters
- 1 distant background landscape
- 4 distant tree clusters
- 4 terrain layers
- And more!
Technical details
Package includes optimized HD Render Pipeline Asset and Universal Render Pipeline Asset. Use these in your project for best quality/performance, or use your own.
All included assets are setup with LODs. The rock assets in particular feature heavy LOD reduction and are designed to be used with little concern for performance- they can generally be used in large quantities without optimization issues on mid and high-end platforms. Rock polygon counts generally range in the low thousands at LOD0 into the low hundreds at LOD3, sometimes even lower than that.
Example polygon counts:
MT_Rock_Medium_03 - LOD0: 1236 / LOD1: 548 / LOD2: 299 / LOD3: 132
MT_Rock_Medium_04 - LOD0: 1094 / LOD1: 446 / LOD2: 248 / LOD3: 88
MT_Rock_Large_01 - LOD0: 3610 / LOD1: 1544 / LOD2: 804 / LOD3: 342
MT_Rock_Large_02 - LOD0: 2058 / LOD1: 832 / LOD2: 366 / LOD3: 88
Many included assets are setup with low-poly shadow proxy meshes to improve optimization of realtime shadowmaps. Lightmap Static prefabs make use of a script to share lightmap data between LODs, which dramatically reduces bake time, reduces memory usage, and reduces the pop that occurs when switching between LODs.
Similar assets are efficiently UV packed together in large 8K atlases. For example, all rocks use one material and all tree bases use one material. This allows for more efficient batching and less wasted texture space.
All materials and terrain layers are fully PBR. Tiled textures generally range from 1024x1024 to 4096x4096. On non-tiled materials, detail maps are extensively used for improved visual fidelity.
Many included assets use custom shaders which are fully editable with Amplify Shader Editor.