Double Sided Mesh without shaders - Modify Mesh Tool

Updated
2024-09-08
Premium
Tools
Version
1.0.2
File size
672 KB
Views
221
Only For Premium or VIP Users
Description

Make single-sided meshes double-sided without the use of a custom shader.

 

Make single-sided meshes double-sided.

 

You need to make your mesh double-sided but don't want to change your shader? Then this is your one-click solution.

 

✔️ Generates a new mesh with doubled and inverted vertices, tris, UVs, ..

 

✔️ Meshes are stored a mesh assets right next to the original.

 

✔️ Supports Skinned Meshes and animations (copies bone weights & poses)

 

✔️ No custom shader is required. One click and you are done.

 

✔️ Multi material meshes are supported (sub mesh support)

 

✔️ Can duplicate sub meshes to assign new materials to the inverted side.

 

✔️ Multi mesh editing (edit multiple objects at the same time).

 

✔️ No runtime components needed (after all, it's just a new mesh)

 

⚠️ It does support UNDO but the created mesh assets will remain.

 

⚠️ Baked vertex animations are not supported (animations with bones and animations through shaders are working just fine).

 

✔️ Full Source Code included

 

✔️ Supports Unity 2019, 2020, 2021, 2022, ...

 

Use cases

 

You need to make your mesh double-sided but don't want to change your shader? ->This is your one-click solution.

 

You need a double-sided mesh with different materials on each side? -> Use the "Double-sided and duplicate sub meshes" command.


 

✍️ Usage

Right-click on your prefab or use the GameObject menu: "Make Mesh > Double-Sided".

 

Technical details

  • Make meshes double-sided
  • No custom shader required
  • Full source code included

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