Better Fog: Height Fog, Light Scattering & More

Updated
2024-10-01
Premium
Vfx
Version
1.3
File size
37.2 MB
Views
306
Only For Premium or VIP Users
Description

Add depth and feel to your game. Achieve greater realism or craft a truly unique look. Improve or completely transform your game's appearance without concerns over transparents, water, or skyboxes.

 

Better Fog is a post-processing effect offering a wide variety of features to craft numerous looks and styles, from realistic to stylized. This effect is not a volumetric solution, ensuring optimal performance. It also includes additional features such as a plane or sphere analytical world fog, a custom fog particle shader, and more. Crafted using Shader Graph (URP) and the Amplify Shader Editor (Built-in), Better Fog supports transparent objects without the need to modify their shaders.

 

Features:

  • Screen Space Light Scattering (SSMS): Use it to create a more realistic feel for the fog.
  • Gradient Fog Colors: Create your own custom look or use one of the many gradients included with the asset.
  • Skybox Fog Integration: Ensure consistent visuals with any skybox.
  • Distance-Based Fog: Default fog with the option to use radial distance.
  • Height Fog: Atmospheric height fog.
  • Volume Blending: Use post-processing volumes to blend between various presets.
  • Transparents & Particle Support: The fog works well with particles and transparent objects.
  • World Fog: Customize and add fog using planes and spheres with custom shaders.
  • Custom Fog with Particles: Includes procedural fog particle FX.
  • Fog Energy Loss: Imitate the loss of photon energy due to fog scattering.
  • Simple Integration: Easily add the effect to your project.
  • Versatile Customization: Adjust each feature as needed and use keywords for better performance.

 

Compatibility:

Supports URP and Built-in versions 2021.3 and above.

 

Limitations:

  • Only supports directional light light scattering.
  • Non-volumetric.
  • No MSAA support.
  • Requires devices capable of depth rendering.
  • No support for orthographic camera, VR, webGL, VFX graph particles blending.

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