Advanced Culling System 2 : Revamped and Boosted Up!
Advanced Culling System (ACS): Turbocharge Your Unity Project’s Performance.
Advanced Culling System (ACS): Turbocharge Your Unity Project’s Performance
Elevate your project's efficiency with ACS, a uniq optimization solution for Unity. The Advanced Culling System is a versatile tool comprising two powerful modules: StaticCulling and DynamicCulling. These tools allow you to implement the most effective optimization strategy for your project.
Key Features:
- Compatible with All Render Pipelines
- Supported Across All Platforms that support Jobs
- Multi-Cameras Supported
- LOD (Level of Detail) Supported
- Easy of Use
- Tutorials Included
- Truly User-Friendly Interface
- Powered by Burst and Jobs Systems
- Optimization in Just a Few Clicks
StaticCulling Module allows preprocessing the visibility of objects, and then simply turning them on and off during runtime. This approach offers deep customization options and generates less load during runtime.
Advantages:
- Cull Meshes, LODGroups, Lights, and Custom Objects
- Transparency Support
- Create Custom Culling Targets and Cull Any Object Type
- Perfect for Small to Medium Scenes
Dynamic Culling is a module that simplifies the optimization of both static and dynamic objects, without the need for preprocessing.
Advantages:
- Support for Static and Dynamic Objects
- Optimized for Instanced Objects
- No Preprocessing
- Capable of Handling Large and Complex Scenes
Experience a new level of optimization with Advanced Culling System!
Technical details
- Compatible with All Render Pipelines
- Supported Across All Platforms
- Multi-Cameras Supported
- LOD (Level of Detail) Supported
- Easy of Use
- Tutorials Included
- Truly User-Friendly Interface
- Powered by Burst and Jobs Systems
- Optimization in Just a Few Clicks
- Cull Meshes, LODGroups, Lights, and Custom Objects
- Transparency Support
- Create Custom Culling Targets and Cull Any Object Type
- Perfect for Small to Medium Scenes
- Support for Static and Dynamic Objects
- Optimized for Instanced Objects
- No Preprocessing
- Capable of Handling Large and Complex Scenes