Ultimate Replay 3.0
Ultimate Replay 3.0 is a complete state based replay system designed to make adding killcams or action replays to your game as simple as possible.
Ultimate Replay 3.0 is designed to be a complete replay system for your game to make it easy to add action replays, killcams, ghost cars and much more with minimal effort. It works by capturing snapshots of the scene at regular intervals containing information such as object postion, rotation, plus other data specified by replay components. The replay system then uses that information to reconstruct a smooth replay using interpolation in the Unity scene which can be rendered by any active camera in realtime. For that reason, it is possible to view the replay from any angle and even fly the camera around while the replay is occuring. Also since the replays are rendered in realtime, the replay system can run on any render pipeline with any camera syetem, post effects etc.
Designed with ease of use as the highest priority, you can add replays to your game in a matter of minutes by simply selecting game objects and then making them replayable using the Ultimate Replay menu bar. Built-in video player style controls mean you can record and replay instantly to test things out, but there is also a fully documented API if you want to implement auto-killcams, rewind time or other types of replay without relying on UI controls. Only basic scripting knowledge is required to implement such features.
Features
- Quick and easy to setup / integrate into existing projects.
- Simple API - Minimal scripting knowledge required.
- Highly extensible - Create custom replay components, etc.
- Record and replay as many different objects as you want simultaneously.
- State based - View replays from any camera in realtime.
- Support for instantiated/destroyed prefabs.
- Interpolation support - Record at 5fps or less and retain smooth playback.
- Supports playback at any speed.
- Supports reverse playback.
- Supports pause/resume playback and recording.
- Seeking allows you to jump to any point in a replay.
- Recording an object is as simple as attaching a replay component.
- Built-in support for recording transform, audio, particles, animation, and more.
- Memory recording can be setup as continuous or as a rolling buffer.
- File and stream support using optimized binary format or json.
- ReplayVars allow script variables to be recorded simply using an attribute.
- Get useful hints about the storage space requirements for all replay objects.
- Includes example GUI controls for quick recording and playback.
Technical details
Platforms
Windows | Mac | Linux | Android | IOS | UWP | WebGL (Limitations)
WebGl - Lack of platform support for IO / threading means that replay files are not supported.
☑ Fully commented C# source code included for both runtime and editor.
☑ Full documentation and scripting reference to get you up and running quickly.
☑ Includes games demonstrating use cases such as killcams and ghost cars.
☑ Dedicated demos and code examples to help you use the API.
☑ 3rd generation of the asset means you get a stable and well proven product.
☑ Long term support from a trusted publisher.
☑ Backed by our users.
☑ Free trial version available for evaluation purposes - Try before you buy.
☑ Render pipeline independant - Replays are rendered by the active camera so any pipeline is supported.
☑ Supports Unity 2021 LTS and newer.