Toony Colors Pro 2
Toony Colors Pro 2 is a collection of stylized shaders and tools, with an emphasis on ease of use for beginners, yet deeply customizable for intermediate to expert users.
The ultimate asset to stylize your Unity project: flexible and ready-to-use shaders, and a powerful shader generation tool to find your unique stylized look, with rapid iteration and ease-of-use.
✨ NEW in v2.8: Unity Terrain support with customization
✨ NEW in v2.7: Material Layers system (snow accumulation, moss, etc.)
✨ NEW in v2.6: Stylized Water shader generation
✨ NEW in v2.5: Hybrid Shader that works with both Built-in and Universal Render Pipelines automatically
Toony Colors Pro 2 has been consistently updated since 2013 (all updates have always been free).
Take a look at the review section to see the consistent positive feedback received over the years! 🙂
FEATURES:
- Shader Generator Tool: create your own custom shader choosing among dozens of features (so powerful it has its own dedicated documentation)
- Hybrid Shader working with both the Built-in and Universal Render Pipelines automatically
- Desktop/Mobile versions of the shaders
- PBS Version of the Shaders supporting Metallic and Specular workflows
- Water Shaders: generate your own stylized water shader with depth-based effects, reflections, and more
- Terrain Shaders: generate your own terrain-compatible shaders customizable with effects like triplanar mapping or non-repeating tiling algorithm
- Smoothed Normal Tool: fixes broken hard-edge outlines
- Texture Ramp Tool: easily create ramp textures and see the changes in real-time on your materials
- Extensive and detailed documentation
- Source code fully included
THIRD-PARTY COMPATIBILITY:
- Curved World 2020 (and pre-2020 version)
- VertExmotion
⚠️ Toony Colors Pro 2 is not compatible with Deferred rendering and URP 2D.
Technical details
Hybrid Shader:
Built-in and URP compatibility, a ready-to-use shader with lots of options to get started with a stylized look:
- Ramp Shading (smooth, crisp, bands or texture)
- Highlight / Shadow Colors (color or texture for shadows)
- Specular (GGX PBR, stylized or crisp)
- Rim Lighting
- MatCap
- Reflection Probes
- Indirect lighting Occlusion
- Normal Mapping
- Mesh Outline (inverted hull technique)
- Outline Lighting
- Constant Pixel Size Outline
- Transparency (alpha blending and alpha testing)
- Mobile-mode (applies optimizations)
- URP Features:
- Light Cookies
- Light Layers
- Decals
Standard PBS shader:
Built-in Render Pipeline only, based on Unity's Standard shader with added stylization options:
- Ramp Shading (smooth or texture)
- Per-light control
- Highlight / Shadow Colors
- Stylized specular (control smoothness/crispness of specular highlights)
- Stylized fresnel (emphasize the fresnel effect to get crisp silhouettes)
- Mesh Outline (inverted hull technique)
- Transparency (as in Unity's Standard shader)
- Automatic mobile optimizations (as in Unity's Standard shader)
Shader Generator 2:
• The most powerful tool in Toony Colors Pro 2 (see its dedicated documentation).
Generate your own shaders choosing exactly the options you need among a vast choice of features and effects (lots of example images).
• Go further using the Shader Properties system for customization (non-repeating tiling, scrolling UV animation, vertex colors, reusing texture channel for different masks...), flexible enough to create a hologram shader or an advanced dissolve effect.
• Use Code Injection if you know how to write shaders and want even deeper control while retaining the iteration speed and flexibility of the generator.