The Rally Point Environment ( Sci-Fi / Futuristic / Modular )
The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 Meshes.
The Rally Point Environment by Guillaume Hecht , Gears of War inspired Environment with 257 Meshes , 13 Decals , 27 Blueprints for easy use and 183 Materials / Material Instances . Environment made by Former Ubisoft and currently Cloud Chamber.employee talented Environment Artist Guillaume Hecht . High Quality Environment with lots of Assets and Materials and Example Level ,Building Meshes Are Modular fitting in 50cm grid , Great package to Create or Populate your Game Levels .
The Rally Point v2.0 updates:
-Console bugs and other errors are fixed.
-Colliders are fixed.
-Particles are fixed in URP and Built-in pipelines.
-Walkthrough videos for all pipelines are added, you can watch them to see how the environment looks in different pipelines.
-Overview scene was created and added to all pipelines.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
Technical details
Features:
High Quality / Big Pack
Over 200 Unique Meshes
A lot of HQ Props
Example Map / Overview Map
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you
Average Polygon Count of Meshes: 1k to 40k depending on complexity of shape
Collision: Yes
LODs: Yes, Up to 5 LODs
Number of Meshes: 224 Unique Meshes
Number of Materials: 175
Number of Textures: 417
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Ammo Boxes, Fruits, Antenna, Foliages, Trees, Fences, Chairs, Tables, Cutlery, Litter and more [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Walls, Ceilings, Roofs, Floors [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports HDRP,URP.