TerraWorld 2021 - Automated Level Designer
TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap...
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TerraWorld© is a Unity plugin to create close to reality environments using real-world data from ESRI, NASA & OpenStreetMap along with built-in algorithms for procedural generation and placement of 3D assets in scene.
Automatic Level Designer means a world generation pipeline through graph nodes passing data to each other along with embedded AI to automatically generate procedural content and place assets in a scene.
Create huge highly detailed and customizable scenes within a few clicks
+ Choose your desired location
+ Choose your target map size (Up to 32*32 Km2)
+ Choose your favorite map style (Based on different environments)
+ Just hit the play button!
Technical details
âš¡ Node-based UI shareable between users
âš¡ Operates on top of Unity’s built-in terrain system and is compatible with any derived 3rd party assets
âš¡ Advanced Terrain Shader (TerraFormer) featuring:
DX11 Tessellation
Height Blending
Colormap Blending
Procedural Snow
Procedural Puddles
Stochastic Texturing
Full PBR workflow using layer maskmaps
âš¡ Advanced Object Standard Shader featuring:
Procedural Snow
Wind Simulation
Double Sided Rendering
DX11 Tessellation
âš¡ Biome Templates as pre-made graphs to cover all nature types of Forest, Grassland, Desert & Tundra
âš¡ High performance vegetation & object rendering using GPU Instancing & compute shaders
âš¡ Supported platforms ranging from mobiles to high-end devices based on graph pipeline
âš¡ Massive collection of plug & play art content compatible with TerraWorld rendering system
âš¡ Full control over graph customization to cover any art style such as realistic, phantasy, stylish, lowpoly, voxels... and any game genre like FPS, Strategy, Open-World, RPG, Simulation, Sports, Serious Games...
• Detailed worlds using real-world elevation, satellite imagery & landcover data
• Natural Erosion & Terrace filters
• Outputs slope, flow, aspect & normal masks
• Advanced splatmapping & texturing
• Outputs water, trees, grass... regions from online landcover data
• Day Night cycle with auto dynamic lighting throughout the entire scene
• Advanced Clouds Rendering with semi-volumetric representation
• Volumetric Atmospheric Scattering
• Volumetric Global Fog
• Volumetric Horizon Fog
• Global Procedural Snow
• Wind Simulation
• Water Shader with auto flowmapping
• Compatible with Unity’s Post Processing
• Automatic Lake, River, Ocean & Sea generation
• TerraMesh: mesh from terrain based on defined slope/height range
• Automatic Cache system to work in offline and faster iterative world generation
• No sign-up needed in external websites or sources