Stylized Grass Shader

Updated
2024-03-23
Free
Vfx
Version
1.4.2
File size
17.3 MB
Views
317
Registration required
Description

A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline.

 

NEW! Support for runtime colormap baking!

 

🌿 Key features

• Lush wind animations, supports dynamic speed/direction changes (through a Wind Zone)

• Easy to use interaction system. Bending and flattening through trails, meshes, lines or particle effects.

• Color blending with terrain surface (supports tiled setups and mesh terrains)

• Per object and per vertex color variation, breaks up visual repetition

• Sun light translucency rendering

• Perspective correction, for optimal coverage when viewed from top-down

• Angle fading, fades out faces not oriented to camera

• Near/far camera fading

 

⚙️ Technical

• SRP Batching compatible

• Physically-based or simple shading mode (similar to the Lit and Simple Lit shaders)

• Bending functionality does not use a 2nd camera! Best in class performance! (No overhead for additional culling and batching)

• Expertly crafted hand-written shader, for optimal efficiency.

 

✔️ Compatibility

• Universal Render Pipeline (URP) 12.1.8+ (excluding the Built-in RP & HDRP)

• PC, macOS (OpenGL/Metal), Consoles.

• One-click integration for Vegetation Studio/Pro, Nature Renderer (2020/2021), GPU Instancer, Curved World 2020.

 

🚧 Limitations

• Not a grass placement/render tool (documentation includes tips)

• Not suitable for mobile platforms.

• (See Technical Details sections below)

 

Technical details

⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it.

 

  • Grass is composed out of regular individual meshes, unlike a geometry shader.
  • Performance will mainly depend on the method used for rendering.
  • All content is authored for the linear color space.
  • Hybrid Renderer v2 compatibilty has been tested in Unity's sample project (v1.0.0-pre5).
  • Color map baking is typically limited to 4x4km landscapes (quality wise!).
  • LOD crossfading can induce flickering for the object's cast shadows, due to a design restriction in URP
  • Grass bending takes effect on any grass below the bending object, as such it can't be made to work on multiple height levels
  • Grass bending is projected in a planar fashion, and won't work on spherical worlds.

Comments
Comments is not yet
Add Comment
Please register
You may also like