Siege of Ponthus Environment
Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.
Siege of Ponthus Environment with 150 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.
Concept Arts/ Creative Direction by Leartes Team. Environment made by talented Artist 'Sebastian Bubu-Oppenheimer'
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
Technical details
Features:
- 150 Unique Meshes
- Attention to Detail / AAA Quality
- All Building Assets are Modular
- Controllable parameters in Material Instances
- High-Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assets
Collision: Yes, Automatically Generated
Average Poly Count: around 2K up to 25K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Torches, Banners, Ropes, Stones, Woods, Candles, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Coloumns, Arches, Pavement, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 150 Unique Meshes
Number of Materials and Material Instances: 90
Number of Textures: 109
Supported Development Platforms: All Platforms
Render Pipeline Disclaimer:
This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
Renders and animations were created in HDRP.