Shatter Toolkit
One line of code shatters or splits a game object and no scripting is required if you use the bundled helper-scripts.
The Shatter Toolkit enables you to easily shatter or split any game object dynamically in real-time, whether you want to smash walls or slice fruits. The toolkit creates the necessary geometry, fills the holes and instantiates the new game objects for you.
Features
- Split game objects by specifying an array of planes
- Shatter game objects by specifying a point
- Fills the holes (cut area) in the mesh after a split has occurred
- Tweakable uv-mapping for the cut area
--- WorldUvMapper - repeats a texture a number of times per world-unit
--- TargetUvMapper - maps the cut area to a specific part of the texture
- No scripting required