R.A.M 2019 - River Auto Material 2019

Updated
2024-03-25
Premium
Environments
Version
1.8.0
File size
1.5 GB
Views
283
Only For Premium or VIP Users
Description

Create river, roads, sea and lakes with flowmap. Carve terrain, texture it automatically. Drag and drop river material into mesh or our advanced spline tool with profiles, simulation system, wetness.

 

Pack support unity:

  • Unity 2018.3+
  • Unity 2019 +
  • Unity 2020 +
  • Unity 2021 +
  • Unity 2022 +
  • Unity 2023 +
  • Unity 2018.3 HD RP 4.9
  • Unity 2019.1+ LW RP 5.7+
  • Unity 2019.1+ HD RP 5.7+
  • Unity 2019.2 HD RP 6.9
  • Unity 2019.2 LW RP 6.9+
  • Unity 2019.3 HD RP 7.18
  • Unity 2019.3 URP 7.18
  • Unity 2019.3 URP 7.2+
  • Unity 2019.3 HD RP 7.2+
  • Unity 2019.4 LTS HD RP
  • Unity 2019.4 LTS URP
  • Unity 2020.1 HD RP
  • Unity 2020.1 URP
  • Unity 2020.2 HD RP
  • Unity 2020.2 URP
  • Unity 2020.3 LTS HD RP
  • Unity 2020.3 LTS URP
  • Unity 2021.1 HD RP
  • Unity 2021.1 URP
  • Unity 2021.2 HD RP
  • Unity 2021.2 URP
  • Unity 2021.3 LTS HD RP
  • Unity 2021.3 LTS URP
  • Unity 2022.1 HD RP
  • Unity 2022.1 URP
  • Unity 2022.2 HD RP
  • Unity 2022.2 URP
  • Unity 2022.3+ LTS HD RP 14+
  • Unity 2022.3+ LTS URP 14+
  • Unity 2023.1+ HD RP 15+
  • Unity 2023.1+ URP 15+
  • Unity 2023.2+ HD RP 16.0+
  • Unity 2023.2+ URP 16.0+
  • RTX support for 2020 Unity HD RP+
  • DOTS support for HD and URP 2019.3+
  • New Unity Terrain 2018.3+ support
  • SRP Batcher support at HD and URP 7.18+ Unity 2019.3+;
  • For lower engine versions please use our old R.A.M - River Auto Material

 

To run HD or URP, LW RP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.

 

R.A.M 2019 is a newly rebuilt and extended version of R.A.M which is on the market for around 2 years Pack gives you the ability to create very advanced rivers and lakes with flowmap, river bed shapes, and textures on it automatically. Shader generates a few cascade/waterfall types by the slope of the mesh. You simply drag and drop river material into a mesh or you could create it with our advanced spline tool with a profiles system and a river, lake, stream, or road is done. The simulate option will generate the whole river from 1 point, it will analyze shapes, and colliders, and create the most accurate river shape. Our script and shaders allow automatic wetness when an object hits the spline or lake surface even at runtime - a wet ship or car that moves over the lake, sea, or river. Spline tool could create even roads, dirty roads - check our image examples and video where we also use it as a road. With all sliders and options, you have full control of every river stage, you can control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth, cascades, waterfalls, and much much more. You could locally customize rivers, and lakes, or blend with other water systems by our vertex paint tool. With flow map painter and system, you could simply change local river direction to avoid stones, etc. The river stream could work in every direction U, -U or V, -V of the mesh UV map. Advanced river tool gives the ability to connect/disconnect multiple rivers/lakes/sea in 1 place. Shader could generate styled or realistic rivers, and swamps, all depending on user setup – the pack contains many examples. Reflections come from reflection probes. The asset contains HQ ground textures with a perfect height blend. Particles and road textures are also included Pack is also suitable as fountain shading and it supports floating island structures. Object flow maps and vertex color painting allow to creation of floating islands with waterfalls and correct water movement. API will help you to create a whole river at runtime in your game, especially with the simulation tool.

 

The pack is compatible with Vegetation Studio and Vegetation Studio Pro. It will mask foliage or create a whole environment around the river via biomes.

 

Pack co-op with lava solution based on the same spline system (learn one system to rule them all):

 

Lava & Volcano Environment 2019

 

The demo scene from the video needs additional assets everything is included in the Youtube video description. Like always we share our demo so you can run it if you have all or most assets. The download link is in the YouTube video description.

 

PACK FEATURES:

 

# 1 River spline, lake, and tools:

  • create very advanced connected river networks (lakes,sea,rivers,swamps,);
  • customize your river / lake via vertex paint;
  • automatic flowmap with noises;
  • change local river /lake direction or customize flow by manual flowmap painter;
  • blend your river /lake with any other waters like AQUAS or our lakes, sea;
  • physics simulation for objects that flow on water sruface;
  • simulate river tool, setup 1 point and R.A.M will analyze space to create river;
  • scale, move, rotate any river / lake point;
  • snap/unsap into the terrain or models in all or separated points also via model layers;
  • change river / lake shape per point or in all points to create best looking road or river;
  • change triangle amount and distribut them in spline space to get cheapes and best looking spline;
  • create fabalous waterfalls, slow, fast river, lake, swamp area;
  • rotate, invert uv to make compatibility with every texture direction;
  • profile system - save your river / road / swamp / lake setup and create new river / lake in few seconds;
  • automatic river network refreshing system to avoid river connections problems;
  • automatic flowmap for river and lake with noises generation, controlled by curves ;
  • terrain shaping tool with future shape visualisation;
  • terrain painting tool;
  • automatic object wetness with our shader, when it hit our rive even at runtime;
  • API for runtime generation;
  • CSV points import option;
  • Vegetation Studio support;
  • Vegetation Studio PRO support;
  • streaming friendly - cut your river into submeshes;
  • new unity terrain 2018.3+ support;
  • HD and URP, LW RP support;
  • Multiple Terrains support;

 

# 2 Shaders and material features :

  • totaly cheap in render it will even run on VR or mobile;
  • tesselation support;
  • vertex paint support;
  • stylized water shader and materials variants;
  • flowmap support;
  • swamp shader variants;
  • mobile shaders for sea, swamp, river;
  • simple sea or lake material;
  • river shaders could rotate UV from U/-U into V/-V directionsl;
  • river works on linear and gamma rendering ( (you only need to change in gamma falloff slider and color of noises, watefalls);
  • wet shader;
  • wet with moss shader;
  • wet at runtime support ;
  • floating island support ;
  • stylized shaders with examples;
  • SRP Batcher support at HD and URP 7.18+ Unity 2019.3+;
  • instanced indirect with VS support;

 

# 3 Artistic addons:

  • 47 (8 sets) HQ ground textures (Albedo, Normal, AO, Height) for river and its borders;
  • set of river textures (foam, normals, cascades);
  • set of stylized textures (foam, normals, cascades);
  • set of river/lake textures for swamp ;
  • PBR and NON-PBR particle effect sets;
  • example road material with HQ textures;
  • example photoscanned rock;
  • floating island mesh with UV Free shader;
  • 2 galaxy skybox for floating Island demo;
  • demo scenes available at youtube movie descriptions - free to download you can run it with all or most asstes which it use

 

# 4 Additional compatibility:

  • ENVIRO weather and sky compatibility (support pack);
  • Aura 2 (support pack);
  • OverCloud (support pack);
  • Vegetation Studio support;
  • Vegetation Studio PRO support;

 

IMPORTANT:

Pack contain Triangle.NET library under MIT Licence check licenseTriangleNet.json file in package for details.

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