Post Apocalyptic Wasteland Environment
Wasteland Environment with 178 Unique Meshes
Wasteland Environment with 178 Unique Meshes. This includes all showcased assets, high-quality assets with good detail, and assets optimized for Game-Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist “Víctor Castro”
If you want to populate your game environments or any Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
Post Apocalyptic Wasteland Environment v2.0 updates:
-Built-in pipeline added.
Technical details
Features:
- 178 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 34K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Van, Pipes, Rocks, Pipes, Foliges, Decals etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ship, Tower, Beam etc... [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 178 Unique Meshes
Number of Materials: 108
Number of Textures: 316
Supported Development Platforms: All Platforms