Physics Tank Maker

Updated
2024-09-24
VIP
Tools
Version
3.2.6
File size
541 MB
Views
278
Only For Premium or VIP Users
Description

Physics Tank Maker can be used as a template to create tank battle games.

Also can be used as a tool to build physics vehicles with various crawler tracks.

 

[Features]

As a template, it provides a variety of features for games as follows.

- Camera functions [rotation (third person, first person), zoom, pop-up, avoid obstacle]

- Aiming functions [free aiming, reticle, lead-marker]

- Damage system [hit-points(turret, body, tracks), weak / strong points, breakable turret, breakable and repairable tracks]

- AI system [patrol waypoints, detection, tracking, lead-shooting, etc]

- Event system [3 triggers (time, destroy, collision), 7 events (spawn, message, change settings, remove, support fire, destroy, result)]

- Indicators [position, state, speed, hit-points]

- Tank editor [appearance, driving, turret, gun, sound, etc]

- Finished tank prefabs [Cromwell, Firefly, Moser Karl, KV-I, KV-II, Panzer-IV, Sdkfz251(half-track), T-34-76, T-34-85, T-35(multiple turrets), Tiger-I, Type-89(JP), BT-7, BT-42]

 

As a tool for creating physics vehicles...

- 3 types of track systems [physics(heavy), static(balanced), scroll(light)]

- Wheels editor [road wheels (with suspension), idler wheels, sprocket wheels, support wheels, steered wheels]

- Driving settings [speed, acceleration, brake-turn, pivot-turn]

 

[Notice]

To use external tank models, you need basic skills of 3D modeling as follows.

- Separate an object into several parts. e.g. Turret >> Turet, Cannon, Barrel

- Combine several objects. e.g. Hull + Skirts + Hatches >> MainBody

- Change the position, rotation and scale.

- Reset the pivot at will.

- Create a simple mesh using primitive objects.

- Export the model into Unity at correct scale and rotation.

 

[Upgraded Assets from Version 1.x]

- Additional tank models (Panzer IV, T-34-76, T-34-85, Cromwell, BT-7, BT-42)

- Improved free-aiming system

- Improved AI system

- Improved damage system

- Improved event system

- Improved indicators

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