Military Base Megapack

Updated
2024-07-11
VIP
Environments
Version
2.2
File size
9.3 GB
Views
226
Only For Premium or VIP Users
Description

Months of Hardwork by Leartes Team.The pack includes all needed meshes for you to create Desert / Camouflaged Military Base.

 

 

The day has came and we are finally pleased to showcase you our newest Megapack: Military Base Megapack

Months of Hardwork by Leartes Team.

The pack includes all needed meshes for you to create Desert / Camouflaged Military Base.

Including 4 high quality Military Vehicles' static meshes. Including Interiors and exteriors.

 

Military Base Megapack v2.2 updates:

-Console bugs and other errors are fixed.

-Colliders are fixed.

-Particles are fixed in URP and Built-in pipelines.

-Walkthrough videos for all pipelines are added, you can watch them to see how the environment looks in different pipelines.

-Overview scene was created and added to all pipelines.

 

Texture Sizes:

We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.

 

 

Technical details

Features:

  • AAA Quality / All in one Megapack
  • A lot of Prefabs for easy Level Art.
  • Fully Modular Buildings / Roads
  • Easy to use with Cinematic / VR / Virtual Production Projects.
  • Easy to use with FPS, TPS and Top-Down Games.
  • Over 650 Unique Meshes
  • Furnished Interior Examples
  • Sets of Each Prop types (Obstacles, Interior Props, Barricades, Foliages and more)
  • Buildings / Vehicles / Props and more static meshes
  • Big Attention to details

Number of Unique Meshes: 438

Collision: Yes

LODs: Yes up to 5

Number of Materials and Material Instances: 304

Number of Average Polys: 40 poly to 80k poly depending on complexity

Number of Textures: 774

Texture Resolutions: 1K , 2K

Supported Development Platforms:

Windows: Yes

Mac: Yes

 

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.Renders and animation were created in HDRP.

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