Mech Combat Kit

Updated
2024-11-29
VIP
Templates
Version
2.3.3
File size
331.6 MB
Views
301
Only For Premium or VIP Users
Description

The Mech Combat Kit is a powerful framework for building all kinds of mech games, from arcade games to mech simulations with in-depth player customization and upgrades.

 

From the creator of the Space Combat Kit comes another best-in-class game template to enable you build your dream mech game.

 

Features:

 

- Rigidbody-based controller with cockpit and third person perspectives. Smooth, fun, and built-in foot IK easily handles bumps and ramps. Includes jetpack capability!

 

- Camera system comes with cockpit and third person perspectives (with easy workflow to add more camera views), cockpit look-around, camera shakes, death camera, and third person camera collision handling.

 

- Weapons and loadout system provides a variety of weapons including projectile guns, laser weapons, flamethrowers and swarm missiles, with a comprehensive loadout system that allows players to configure their mech loadouts, save them to slots and spawn them during gameplay. Also includes weapon groups and weapon group rebinding during gameplay.

 

- Radar system built for performance and efficiency, including target boxes, 2D radar/minimap, target selection (Next, Nearest, Front), and more. Easily add your own target boxes and radar icons for different types of targets.

 

- Health and damage system enables individual limb damage (shown on the HUD for both player and target), effects on control of the mech driven by limb damage, energy shields, and easy workflow to make any object damageable and explodable.

 

- Resource system for adding jetpack fuel consumption, ammunition usage, heat production and other resource-driven gameplay mechanics. Make your mech explode when heat production is too high!

 

- AI system to add mech enemies to your scene, give them patrol routes, and have them attack the player and defend their base.

 

- Objectives system to set up objectives for the player to complete, display them on the UI, and set up waypoints to them.

 

- Pooling system to efficiently handle many objects in the scene such as projectiles, explosions, and effects.

 

- Rumble system to add camera shakes and gamepad rumbles.

 

- Vehicle/Module system provides a strong foundation for adding functionality and modules to your mechs that can be swapped out during loadout or gameplay.

 

- Mech Enter/Exit System enables players to easily enter and exit mechs during gameplay with a character. Works with third party character controllers.

 

- Ragdoll system to turn enemies (or the player) into ragdolls when they die, including a wizard to help you set them up (similar to Unity’s ragdoll wizard, but for generic non-humanoid rigs).

 

- Menu system with pause menu, game over menu, loadout menu, and controls menu.

 

- Much much more! Loads of utility scripts and components to help you build out your mech game.


 

Benefits:

 

- Packed with features – build the foundation of your game in a fraction of the time it would otherwise take, giving you the opportunity to quickly test new creative ideas and make rapid progress toward release.

 

- Easy to customize – enjoy a modular, event-driven design that gives you powerful customization from the inspector. All the code is designed to be easily extended with inheritance, and is neatly written and documented.

 

- Actively Supported And Updated – benefit from years of constant development and updates, driven by a community of users just like you. No support request goes unanswered.

 

For any comments, queries, or issues, send an email to the support email listed above, or drop me a message on the Discord, and I will get back to you quickly.

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