IKARUS: Game View Controller
IKARUS: Game View Controller is a system to control the main camera and light directly from the Game View and without enter Play mode. Preview all image effects properly for the perfect camera placement.
This is the first Beta release of the system, given the nature of the asset and the complexities of the Unity user interface, there may be configurations that may create an undesired effect, so please contact me for addressing any issue that may come up.
Please also note that the system is not a replacement for the scene view and its purpose is to give artistic precision in placing the main camera and preview the world with the final image effects and image as will be in the actual game, without entering play mode.
Technical details
IKARUS: Game View Controller features:
- Artistic freedom to change the camera and sun light for perfect placement based on the actual final game view with all image effects applied properly.
- Control the main camera and light directly from the Game View and without enter Play mode.
- "Select object" mode to directly select visible gameobjects with a collider in Game View for convinience.
- Two camera control modes, press left mouse to move forward and back button to move backwards, using the mouse rotation to change the forward direction or use the left mouse button pressed to rotate the camera and the right mouse button pressed moving the mouse forward or backwards to move the camera towards the view direction.
- Preset tranforms that the main camera can align to as needed with press of the related GUI buttons, for quicky visit map spots.
- Sun control for direction and light intensity
- Image effects on-off options.
Planned roadmap (All features are TBD):
- Add option to select rotation pivot in the second camera move mode.
- Add option to revert to the camera position that was asigned when first load the stage
- Add option to use the system in play mode. This is already possible but has not been extensively tested as a finalized feature.
- Add option to move the camera along a spline interactively (fly by mode) while outside play mode and in Game View.
- Add save current camera position button and GUI buttons to restore the saved pose
- Add option to align the scene camera pose to game view camera and vise versa
Known issues and limitations:
- The system will mark the scene dirty while it is enabled, press the Disable button in the Game View to stop the scene from being marked as not saved.