Cloth Dynamics

Updated
2024-09-22
Free
Tools
Version
2.0.9 Beta
File size
197.2 MB
Views
93
Registration required
Description

Fast GPU based clothes simulation for 3D Projects.

 

Cloth Dynamics is a fast and advanced particle-based physics system mostly running on the GPU with compute shaders.

Some parts of the C# source code depend on Unity's Burst, Collections and Shader Graph packages.

 

Features:

- One of the fastest GPU based cloth simulations.

- Unified solution for character clothing.

- GPU Skinning (with Unity Standard- or Dual Quaternion Skinning)

- Cloth interaction with unity colliders based on SDF calculations.

- Quicker loading times with pre-cached data.

- Per cloth adjustable solver data.

- Simple LOD system to fade between skinned mesh and cloth sim.

- Cloth proxies: drive high resolution meshes using low-res simulations.

- Independent compression, stretch and bend constraints.

- Cloth can collide with itself and other cloth pieces.

- Supports all standard Unity colliders plus stretched spheres and round cones.

- Automatic camera culling.

- Mesh collision with a point-to-point system (using vertices or triangles).

- Mobile support (only primitive collisions e.g. spheres, cubes,... ).

- Full C# source code included, compute shaders of V2 are pre-compiled.

- No WebGL Support!

 

Easy-to-use integrated editor tools:

- Automatic character setup for bone-driven colliders.

- Fast Vertex painter and vertex color transfers.

- Garment tool to create cloth in Unity.

 

Technical details

- Fast gpu clothes physics using compute shaders.

- Powerful vertex color painter included.

- Automatic colliders generator for humanoid characters.

- Garment tool to create cloth meshes inside the editor.

- No WebGL support!

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