Advanced FPS Counter
🚀 FPS Counter on steroids: monitor wide variety of stats on target device, configure for your needs, react to performance state, extend and read data using flexible API!
Shows stats via 3 counters:
• FPS Counter
• Memory Counter
• Device Information Counter
📌 FPS Counter
Frames per second, obviously ;D
Frame time in milliseconds.
Average FPS with customizable samples.
Minimum and maximum FPS with prewarm.
Approximate Render Time.
Custom colors within 3 custom intervals.
📌 Memory Counter
Total private memory.
Allocated memory.
Mono memory.
GFX Driver memory (Unity 2018+, dev build).
Optional Precise mode for extra accuracy.
Customizable color.
📌 Device Information Counter
Customizable color.
OS: name and Platform type.
CPU: model, cores count.
GPU row 1: full model name.
GPU row 2: API name and type.
GPU row 3: shader model & VRAM.
RAM: total amount on current device.
Screen:
- resolution & refresh rate
- window size & screen DPI
Model: device model.
📌 Common features
Optional background (invisible) mode.
Global hotkey to enable / disable plugin.
Global gesture to enable / disable plugin.
Force FPS option to simulate low-end device.
Keep Alive option to survive scene switches.
Flexible counters anchoring.
Smart update system.
Independent counters update intervals.
Background effect.
Text Shadow & Outline effects.
Custom colors and style for each counter.
Custom scale, font, spacing, pixel offsets.
And more (see screenshots)!
Technical details
Uses uGUI for rendering but supports fully customizable output through the API allowing you to read any counter value.
🤝 Compatibility
- Assembly Definition friendly
- modern C# and .NET friendly
- IL2CPP friendly
- ready to be integrated as UPM package
- works everywhere Unity works including VR platforms and WebGL